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The Zoombinis arrive at a stone face divided into four caves, accessed by one path each. If the player moves the same Zoombini to each of the two bridges (where the first bridge was wrong and the second bridge correct), the player is guaranteed five Zoombinis on the other side. If all six pegs come loose, the bridges collapse and the Zoombinis who did not yet cross are unable to do so. If the wrong bridge is selected, the face embedded in the cliff will sneeze and the Zoombini will be sent tumbling back to the initial side, whereupon a peg will fall into the canyon. Individual Zoombinis can only cross one of the bridges, and the bridge that any Zoombini is allowed to cross is determined by one or more of its characteristics. There are two bridges across a canyon, supported by six wooden pegs. This leg starts at Zoombini Isle and finishes at the first campsite, Shelter Rock. If a group of 16 Zoombinis complete a leg while the difficulty is Very Very Hard, the difficulty does not increase whereas completing a leg under the Very Very Hard difficulty level will only reward the player with a new building once, since there is only one building per leg at each difficulty level. Once a leg has increased in difficulty, there is no way to reverse the change. The four difficulty levels are 'Not So Easy', 'Oh So Hard', 'Very Hard', and 'Very Very Hard', and each difficulty level is color-coded. If the player successfully brings an entire party of 16 Zoombinis through a leg, the leg will increase in difficulty and a building will be constructed at Zoombiniton/Zoombiniville to celebrate this achievement. Between each 'leg' is a campsite where the Zoombinis can be stored for later retrieval. The first and last 'legs' are compulsory and must be completed by all Zoombinis for the second leg, the player is given a choice to take either the north or the south path. There are 12 puzzles in total, split into four sections of 3 puzzles each, and the Zoombinis must complete a path of 9 puzzles to establish their new home at 'Zoombiniton' ('Zoombiniville' in US version).
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The Zoombinis travel in groups of a maximum of 16 per group across a series of puzzles. Of these, 625 must be saved in order to win the game. In total, there are 625 unique combinations, of which the game allows you to make up to two Zoombinis (twins) with each combination, making 1,250 possible Zoombinis in total. Noses: Emerald (green), Tangerine (orange/yellow), scarlet (red), violet (purple), and cerulean (blue)įeet: Shoes, roller skates, a spring, two wheels, and propellers
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Hair: Shaggy hair, a ponytail, flattop hair, small tuft, and bob hair with a capĮyes: Wide eyes, one eye, sleepy eyes, glasses, and sunglasses The list of available features is as follows: For example, in the puzzle 'Allergic Cliffs', the player is given a choice of 2 bridges, each of which will allow Zoombinis to pass only if they have certain combinations of features. Most of the puzzles involve the physical features of the Zoombinis as part of the solution. The game depicts the Zoombinis' search for a new home, featuring a variety of logical puzzles which the player must solve to get the Zoombinis to their new home. However, they are tricked and enslaved by their neighbors, the Bloats.
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The Zoombinis are a race of small blue creatures depicted with varying facial features, initially living in prosperous peace on a small island called Zoombini Isle.
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Logical Journey of the Zoombinis (also known as Zoombinis Logical Journey in the remake) is an educational puzzle computer game developed and published by Brøderbund Software for the original and The Learning Company for the remake.